Next-generation Game Worlds, Diegetic HUDs & Real-Time 3D.
We collaborate with premier game development studios and publishers to design immersive in-game user interfaces, Unreal Engine 5 level environments, concept art, and high-performance interactive shaders.
Apex Cyber: Diegetic Tactical HUD Architecture
Aurupa was commissioned by Nexus Entertainment to invent the complete visual interaction language for a sprawling open-world cyberpunk RPG. We developed a holographic diegetic HUD anchored directly in the player's cybernetic optical implant, avoiding visual clutter while preserving instantaneous tactical awareness.
- Custom CommonUI widget hierarchy
- Real-time biometric radar shaders (HLSL)
- Sub-1ms render thread budget at 4K 60FPS
- Spatial audio-synced interaction feedback
What we build for game studios.
From early pre-production concept art to ship-ready technical art integration, we supercharge your game's visual and interactive identity.
In-Game HUD & UI / UX
Diegetic and non-diegetic interface design: health bars, ammo telemetry, minimaps, inventory wheels, skill trees, and dialogue systems crafted for effortless readability.
- Unreal CommonUI & Unity Canvas UI
- Dual controller & mouse navigation
- Localization & text-scaling support
3D World & Concept Art
Sci-fi, cyberpunk, dark fantasy, and architectural set piece design. Visual world guides, mood keys, matte paintings, and hero asset blueprints.
- Atmospheric lighting & mood keys
- Faceted architectural set pieces
- Prop & weapon concept production
Technical Art & Shaders
Custom visual shaders, post-processing volumes, particle systems in Niagara, and optimization passes to ensure silky smooth 60fps / 120fps performance on consoles.
- HLSL & Material Graph shader nodes
- Draw call reduction & texture atlasing
- Dynamic UI holographic distortion passes
Seamless integration with your core studio team.
We integrate directly into your Git/Perforce repositories, Perforce streams, and Jira/Linear sprints without disturbing your internal team's flow.