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SPECIALIZED DIVISION // AURUPA GAME LAB

Next-generation Game Worlds, Diegetic HUDs & Real-Time 3D.

We collaborate with premier game development studios and publishers to design immersive in-game user interfaces, Unreal Engine 5 level environments, concept art, and high-performance interactive shaders.

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[SYSTEM: UNREAL ENGINE 5.4.3 // NANITE // LUMEN]
RENDER PIPELINE: ACTIVE
Apex Cyber Game HUD and Environment Design
CASE STUDY // AAA CYBERPUNK RPG

Apex Cyber: Diegetic Tactical HUD Architecture

Aurupa was commissioned by Nexus Entertainment to invent the complete visual interaction language for a sprawling open-world cyberpunk RPG. We developed a holographic diegetic HUD anchored directly in the player's cybernetic optical implant, avoiding visual clutter while preserving instantaneous tactical awareness.

Technical Deliverables:
  • Custom CommonUI widget hierarchy
  • Real-time biometric radar shaders (HLSL)
  • Sub-1ms render thread budget at 4K 60FPS
  • Spatial audio-synced interaction feedback
TARGET PLATFORMS
PC • PS5 • Xbox Series X
ENGINE ARCHITECTURE
Unreal Engine 5 (C++ / UMG)
WISHLISTS CAPTURED
2.5 Million Players
FRAME IMPACT
0.8ms Render Overhead
CAPABILITY SUITE

What we build for game studios.

From early pre-production concept art to ship-ready technical art integration, we supercharge your game's visual and interactive identity.

SPECIALTY 01

In-Game HUD & UI / UX

Diegetic and non-diegetic interface design: health bars, ammo telemetry, minimaps, inventory wheels, skill trees, and dialogue systems crafted for effortless readability.

  • Unreal CommonUI & Unity Canvas UI
  • Dual controller & mouse navigation
  • Localization & text-scaling support
SPECIALTY 02

3D World & Concept Art

Sci-fi, cyberpunk, dark fantasy, and architectural set piece design. Visual world guides, mood keys, matte paintings, and hero asset blueprints.

  • Atmospheric lighting & mood keys
  • Faceted architectural set pieces
  • Prop & weapon concept production
SPECIALTY 03

Technical Art & Shaders

Custom visual shaders, post-processing volumes, particle systems in Niagara, and optimization passes to ensure silky smooth 60fps / 120fps performance on consoles.

  • HLSL & Material Graph shader nodes
  • Draw call reduction & texture atlasing
  • Dynamic UI holographic distortion passes
COLLABORATION WORKFLOW

Seamless integration with your core studio team.

We integrate directly into your Git/Perforce repositories, Perforce streams, and Jira/Linear sprints without disturbing your internal team's flow.

01
Artistic Pre-Production
We establish moodboards, interactive Figma prototypes, controller flow maps, and color grading stylesheets.
02
In-Engine Prototyping
We build live Unreal Engine / Unity scenes, hook up Blueprint logic, test gamepad ergonomics, and benchmark draw calls.
03
Polish & Optimization Pass
Sound effect triggers, haptic controller rumble bindings, localization keys, and profiling on target dev kits.
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